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Games, play, and culture with Jamin Warren
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Trent Reznor wowed by the size of Call of Duty production, inspired by indies
While KS regular Yannick LeJacq was waxing with NIN front Trent Reznor about the soundtrack for the the new Call of Duty, Reznor made some apt observations about the differences between games and music: I walked into Treyarch studios and was just like, “Holy sh–!” It blew my mind that all of these p
Is Halo more like a sport than a movie?
Halo 4 and Black Ops II are out this month, causing us to reflect on the appeal of first-person shooters. I tend to dismiss them, as I’m not a fan of shooting things without understanding them, but there’s no denying the adrenaline rush from a competitive multiplayer win. Stephen Totilo at The New Y
Wait, when did Halo and Mass Effect become the Qur’an and the Torah?
Last night, after I beat the single-player campaign in Halo 4, a curious message appeared on the screen. It read: Every great journey begins with a single step. This is our beginning. Thanks for trusting us with the universe you love and joining us on this epic adventure. –343 Industries Yesterday,
Gamifying microloans to help women in Kenya
Videogames for charity is not a new thing. What is novel is making a game with the primary function of financial assistance. Seeds is an upcoming mobile app that does just this. [The game director’s] interest in microlending first came from a 2009 New York Times article entitled “Saving the World’s
Does all that AC3 prelude help or hurt?
The promotions for Assassin’s Creed III made much of its Native American protagonist, but the game starts with a lengthy (and as our reviewer found, intolerable) prelude playing his British father. While a few applauded this contextual approach as necessary in hindsight, most players found it slow,
Are level designers the future neuro-architects?
You’ve played the polished levels that have been iteratively playtested; where you don’t get lost and you know exactly what you’re supposed to do. Some might consider this too obvious for a game, but in the world of architecture, this is precisely what buildings need. In an article about how neurosc
