15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The mustaches of the game world participate in Movemeber
As we all know, Movember is the do-gooding excuse most men need to obey the darkest impulse in their greasy heart, the impulse to grow a mustache. Of course, charity is often about leveraging people’s bad instincts for good purposes, so no harm no foul etc. Amazon has compiled a wonderful list of M
Wii U’re on your own: transferring data from the Wii to the new console
If you own a Wii and would like to move your system data to a Wii U, you are in for a real treat. Your purchased classic games, downloaded software and saved data for each must be transferred in an unneccessarily complicated process. – – – Moving content from an old Wii to a new Wii U could have be
Are videogames part of the real world?
Videogames are often juxtaposed with reality. Even among those who endorse them, games are considered respite for those who want to check out of the day-to-day. When we say things like this, we are essentially reducing gaming to an inferior category of existence as compared to “real life”: it is tim
Why is watching others play games more popular than ever?
Earlier this month at the PRACTICE conference, Christine Norman started her presentation on narrative in League of Legends with an aside about audience engagement. Norman, the lead creative developer on LoL, showed footage of the game’s World Championship, which was live streamed globally and featur
High school gamers are better than medical residents at robotic surgery
Science Daily reports: Both high school sophomores who played video games on average two hours per day and college students who played four hours of video games daily matched, and in some cases exceeded, the skills of the residents on parameters that included how much tension the subjects put on the
Concerns over sexism in videogames are taken to Twitter
If you have a Twitter and go anywhere near news about games, you’ll probably have seen that the past 24 hours have been host to a flurry of Tweets about sexism in the gaming industry. They are hashtagged #1reasonwhy, as in the reason why I don’t feel accepted, feel harassed or feel the industry has
In Space is like Dyad in 2D
The new game from the indie developer Edward Curtis-Sivess is best described as a 2-D Dyad. Like that game, In Space features brainstem-tickling waves of hypnotic electronica. Like that game, you play as a little amorphous ship shooting shapes in the distance, and like that game, you get rewarded fo
