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Games, play, and culture with Jamin Warren

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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Is swordplay in videogames anything like the real thing?

The sword has a special allure. Who hasn’t imagined being an expert duelist or grabbed a friend and sparred with a couple of sticks?  Videogames are often the manifestations of our fantasies, an attempt to fulfill our dreams in a virtual version of a reality we wished we were capable of. They allow

Help genius neuroscientists map the brain with a game

Sometimes I want pizza and sometimes I want donuts; the brain is a mystery. Thankfully there are some scientists out there who are tired of our animistic scratchings and Freudian guesswork and are actually trying to figure out how the old brain box does its job. Right now some of the very best are f

Are cutscenes ever really necessary?

This video, from Extra Credits, does a terrific job assembling the case against cutscenes: they’re never as good as real movies, they take the player out of the game, they frequently violate the rules of the game, etc. The author’s point that it’s wrong to tell a designer to never use cutscenes is w

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