15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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So, what are gamers really talking about? A spot study of r/gaming
Here at Kill Screen, we often talk about the blossoming conversation about games. Our line goes: games are maturing and becoming more interesting, and gamers are too, and the discussions we have reflect that. It’s a nice thought, but is it true? I wanted to see what actual gamers are actually talkin
Humanity quite willing to pay for cards against them
The fellows behind Cards Against Humanity, the awesome-Apples-to-Apples-with-a-filthy-mind game, released a pay-what-you-see-fit holiday pack, and it’s netted a neat profit of over $70,000. Instead of buying all the boar sperm and condoms they could – and they could have bought a lot – CaH LLC dona
Imagining Monty Python’s Holy Grail, the videogame
Sick of Guild Wars 2 yet? Tired of MMO after MMO which just rehashes the same old thing? Maybe it’s time the mold was broken. Erik Kain’s Monty Python and the Holy Grail MMO may do the trick. Here are a few selections from he laid out in exquisite detail earlier this year: Knight (class) Knights are
What makes a world different from a game?
Virtual world research Edward Castronova reflects on Star Wars: The Old Republic failed to attract enough paying customers, while EVE Online continues to thrive. The secret is context and design: What makes a world different from a game? Well, in a world, there’s downtime and exploration and life. D
Spaceteam is a thrilling critique of technobabble, also our favorite iOS game of the weekend
I spent a lot of time working through Halo 4 last week and man, there’s a lot of crazytalk. What the Didact, Composer, or “rampancy” actually means is not significant, but it did remind me that we put up with a lot of made-up language when we deal with sci-fi. Ultimately, none of this really matters
The hysterically incongruous dialogue of Resident Evil 2
At the beginning of Resident Evil 2, Leon, the game’s hero, encounters a pile of butchered bodies near the entrance to the Raccoon City Police Station. As you explore the prerendered, fixed-camera scene, one of hundreds in the first few RE games, you have the option to interact with a bank of phones
The life that games saved
It’s not the time for us to write about what happened in Connecticut. It’s not the time, in my opinion, for anyone to write speculatively about the role or lackthereof of video games vis a vis what happened in Connecticut. It’s just not right, not now, not with children still to be buried – and this
"15 of the 20 apps [in 2012] on both the top grossing charts for iPhone and iPad were game apps"
–Scott Reyburn, Inside Mobile Apps. Apple data from this year showed games continuing their domination of downloadable software for their devices.
