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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Humanity quite willing to pay for cards against them

The fellows behind Cards Against Humanity, the awesome-Apples-to-Apples-with-a-filthy-mind game, released a pay-what-you-see-fit holiday pack, and it’s netted a neat profit of over $70,000.  Instead of buying all the boar sperm and condoms they could – and they could have bought a lot – CaH LLC dona

Imagining Monty Python’s Holy Grail, the videogame

Sick of Guild Wars 2 yet? Tired of MMO after MMO which just rehashes the same old thing? Maybe it’s time the mold was broken. Erik Kain’s Monty Python and the Holy Grail MMO may do the trick. Here are a few selections from he laid out in exquisite detail earlier this year: Knight (class) Knights are

What makes a world different from a game?

Virtual world research Edward Castronova reflects on Star Wars: The Old Republic failed to attract enough paying customers, while EVE Online continues to thrive. The secret is context and design: What makes a world different from a game? Well, in a world, there’s downtime and exploration and life. D

The hysterically incongruous dialogue of Resident Evil 2

At the beginning of Resident Evil 2, Leon, the game’s hero, encounters a pile of butchered bodies near the entrance to the Raccoon City Police Station. As you explore the prerendered, fixed-camera scene, one of hundreds in the first few RE games, you have the option to interact with a bank of phones

The life that games saved

It’s not the time for us to write about what happened in Connecticut. It’s not the time, in my opinion, for anyone to write speculatively about the role or lackthereof of video games vis a vis what happened in Connecticut. It’s just not right, not now, not with children still to be buried – and this

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