15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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"Griefing is about the rules of the game that griefers see themselves as being smart enough to subvert."
-From Edge’s hilarious and dark history of griefing, or multiplayer trolling.
Yes, you need to play both Souls games. Now it’s easier than ever to play Demon’s.
Dark Souls was such a massive achievement that I think it actually led to the unfortunate consquence of rendering its predecessor, Demon’s Souls, obsolete in the eyes of many gamers who haven’t played it. It’s not uncommon for me to hear that someone has played and adored Dark Souls but does not see
The greatest athlete in America loves esports
Five or eight years from now, when Adrian Peterson retires from the National Football League, he may be considered the greatest running back in the history of football. What he did this past year is ridiculous: after tearing his ACL in December 2011, he came back to have the second-best statistical
"We have never encountered such a low total number of great games in a single year."
From Metacritic.com’s “Best Games of 2012” feature. As we wrote in our game of the year list yesterday, 2012 may have been slight on AAA highlights but was undoubtedly rich with diverse gaming pleasures. This feature, crucially, does not measure the total number of “Good” games (defined as 75 and ab
This amazing timeline of the 20th century puts videogames in perfect artistic, historical and cultural context
From the San Francisco-based engineer and artist Rama Hoetzlein:
The first feature film about esports is almost here and it looks historically bad
Over the past few months we’ve written about the rise of so-called “esports”, from the “athletes”, to the regulators, to the technology that has allowed a boom in remote viewership. It’s a nascent culture, to be sure, with its own tropes and mores and beliefs, and as such it seems ripe for a well-ob
Will 2013 in indie gaming be even better than 2012?
We – and many other outlets – just named an indie game as our finest of 2012. If anything, it looks like this year may bring an even richer crop of games made by small and independent studios. From the Braid followup The Witness to the years-in-the-anticipating group heist coop game Monaco, to the r
