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Games, play, and culture with Jamin Warren
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Just how big is that 1:1500 scale Minecraft recreation of Earth’s continents?
By now you’ve probably heard of one incredibly dedicated Minecraft builder’s quest to recreate the world’s continents at .06% of their actual size. So just how big is that. Permit us some back-of-the-internet-enveleop math, please. The size of all of the Earth’s continents is 57,393,000 square miles
Radio the Universe mixes Legend of Zelda with NY’s retrofuture Chinatown
The Kickstarter campaign for Radio The Universe seems to defy all the conventions of the crowd-funding site. There’s no dialogue in the video, there’s no name for the creator, and the pitch adds this amazing bullet about gameplay: “Players who die in-game die in real life.” That seems a little bit s
"It is not the medium that is the issue, but what you do with it."
–Tomas Rawlings, designer of Syrian-rebel simulation Endgame: Syria. The game was recently rejected from distribution over the Apple app store.
Every videogame needs its own papercraft page on Pinterest
The developers at Media Molecule have a penchant for texture. Their breakout franchise LittleBigPlanet oozes with tactile goodness, so much so that they practically invited a toy campaign all on their own. A couple of years ago, art director Kareem Ettouney regaled me with stories about the joys of
"In their own way, each form of board game is seeking the meaning of life. "
-Todd VenDerWerff explains his newfound fascination with the physical side of gaming. Might be we recommend Guts of Glory or Cards Against Humanity?
Can you map game challenges to Howard Gardner’s Theory of Multiple Intelligences?
That’s the case made by Chad Kilgore, a designer at Day 1 Studios, today at Gamasutra. Gardner hypothesized that human intelligence was not reducible to single metrics like IQ; rather, our intelligence is multiple and broad, spanning seven categories: spatial, linguistic mathematical-logical, bodily
Going on right now: a speed run marathon for charity
Speed Demos Archive, the place where gaming’s most impressive athletes demonstrate their mastery, is currently holding Awesome Games Done Quick, a week-long fundraising event, the proceeds of which are entirely donated to the Prevent Cancer Foundation. Speed runners will attempt more than 100 games
China’s game industry nears the 10 billion-dollar mark for 2012
The United States, population 315,129,543, spent about 17 billion dollars on gaming last year. China, population 1,319,175,330 (that’s four times as big) spent more than half that on videogames in 2012 (9.7 billion), according to The Next Web. That makes China, with its urban migration trends and ec
