15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The school where Minecraft is mandatory
No, it’s not just a sweet daydream. It’s real, and it’s in Sweden: An international competition for city planning inspired instructors at the Viktor Rydberg secondary school to make freeform construction game Minecraft a compulsory part of the curriculum. About 180 students around 13 years old have
The top ten best-selling games of 2012 were all sequels
Sigh. That’s even worse than 2012 in creativity-starved Hollywood; two of the top ten grossing movies this year were originals (Brave and Hunger Games) and not sequels/prequels/reboots, etc. Even as critics and bloggers name small and independent games their top games of 2012, it’s important to keep
Some heroes are still making NES games, and that is awesome
Chris Kohler over at GameLife has a great post about three of the best “homebrew” NES titles, new games for the original Nintendo built by enthusiasts who simply can’t leave 8-bit behind: Nomolos is the least polished of these three new games, with floaty controls and simple artwork. That said, it’s
"We have a lot to learn. We made a lot of mistakes. We can do better."
-Frank O’Connor, Halo franchise director, on Halo 4, the first game in the series not to be made by Bungie.
Zombie Yoga, the ideal way to do hot yoga with zombies
From the rising popularity of hot yoga to controversy over kids doing the sun salutation in middle school, the two thousand year-old ritual from India is having a moment. So we thought it would be a perfect time to visit one of the most twisted exercise games around, the 2012 Indiecade finalist Zomb
Going from DIY to Best Buy with Sifteo and the other new systems
MAKE Magazine caught up at CES with Sifteo co-founder David Merill and chatted with the man behind the wireless digital gaming blocks about taking a product developed in the DIY community to the mass market: We talk a lot about how the barriers to game development are lower than ever. It may also be
The new Super Stickman Golf may actually allow me to get good
Last fall, I was lured to a rustic cottage in the picturesque Hudson River Valley for a “work retreat”. Little did I know, the plan my colleagues had in store for me had little do with work, and everything to do with repeatedly bludgeoning me at Super Stickman Golf until I felt a terrible mix of sha
An AI made a computer game, and I, for one, am terrified
The good news: scientists at Imperial College in London have created an AI that built an actual computer game. The game is called, innocuously enough, A Puzzling Present. Its author is named ANGELINA, or “A Novel Game-Evolving Labrat I’ve Named Angelina.” It works like this: …using a system of modul
