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Games, play, and culture with Jamin Warren
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Why Final Fantasy: All the Bravest isn’t the portent of doom you think it is.
Final Fantasy All the Bravest released for iOS last week. The game is a boiled-down experience of nothing but RPG combat. If turn-based battles were your favorite part of Final Fantasy but the story, relationships, exploration and sense of adventure got in the way… here’s your game. Our old editor J
Kevin Bacon and the wrong way to show violence on-screen
David Bianculli is the propreitor of TV Worth Watching and is the tv critic for NPR’s Fresh Air. He was generally pretty pessimistic about the lack of creativity in 2012 and 2013 isn’t off to a better start. While reviewing The Following, a new crime drama starring Kevin Bacon on the trail of a seri
Want to know what the inside of Far Cry 3’s world looks like? We took a closer look.
A couple weeks ago, I headed up to Montreal, where it was colder than Hoth, to look beneath the hood of Far Cry 3. For each of the Kill Screen episodes on Creators Project, we’ve picked a specific angle for the game to hone in on. In this case, we looked at what it means to build a virtual world, sp
Atari’s bankruptcy paves the way for more original ideas.
To many of our readers, Atari was the first experience they had with videogames. Your first controller may have been the 2600’s iconic joystick. Your first game, Combat. Your first time throwing a controller against the wall in frustration? My money is on Haunted House. Those darn ghosts gave me fit
How do you recreate the adventure genre?
The Cave, out today for PSN and Wii U (and arriving tomorrow for XBLA and Steam), is the first title to spring from legendary adventure game designer Ron Gilbert’s (The Secret of Monkey Island, Day of the Tentacle) new gig at Double Fine Productions, the title is a classic adventure presented via 2D
Nintendo’s at Sundance this week. What does Robert Redford think?
This past weekend, Park City, Utah hosted the annual Sundance Film Festival, and a hundred indie film dreams either came true or were crushed. What better way to rinse off the stink of disappointment than with a rousing session of SiNG PARTY? Nintendo of America organized a gaming lounge for attende
Displair shows a misty glimpse into the future of interactive displays
Touching an actual screen is so 2004. In the near-future, we all might be pinching, sliding, and tapping the same air we breath. Displair showed off its new screen-technology at the annual Consumer Electronics Show earlier this month. The device itself, a base the size of a paper-shredder, looks fai
