15 years of the best of game-based arts and culture

Games, play, and culture with Jamin Warren

Become a subscriber

See what we’ve written lately

Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
Meet our top authors

Super Hexagon or Tron Legacy? UI make the call.

Josh Nimoy spent a half year writing software art that became part of Tron: Legacy. He’s since posted a rundown of his process and his work. It’s total eye candy and for the code artists out there, a total sneak peek at the process of one of the most talented creators out there. There was one sectio

We await the coming of the Michelangelo of code

We’re all in agreement here that videogames are a form of art, right there with hip-hop and architecture and the animated GIF, but what about code, that intangible string of 1’s and 0’s running in the background, managing the possibilities for interaction with the structure of a game. Could that too

You’ve successfully subscribed to Killscreen
Welcome back! You’ve successfully signed in.
Great! You’ve successfully signed up.
Success! Your email is updated.
Your link has expired
Success! Check your email for magic link to sign-in.