15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
"If you’re stuck on a puzzle in The Cave, take a break. Adventure games are meant to be savored like a fine meal, not eaten like junk food."
-game designer Ron Gilbert on his new game, The Cave. We interviewed Gilbert and co-writer Chris Remo earlier this week.
Super Hexagon or Tron Legacy? UI make the call.
Josh Nimoy spent a half year writing software art that became part of Tron: Legacy. He’s since posted a rundown of his process and his work. It’s total eye candy and for the code artists out there, a total sneak peek at the process of one of the most talented creators out there. There was one sectio
Nintendo offers new updates on Wii U including smartphone access for Miiverse
At 9:00 EST, Nintendo streamed their latest in a series of pre-recorded videos, called Nintendo Direct, an initiative they began in October 2011. Some go in-depth into a soon-to-be-released game; some reveal upcoming details or tease future projects. Today’s was focused on their new console, the Wi
Stop the presses! Unearthed: Trail of Ibn Battuta is an unbelievable Uncharted copycat from Saudi Arabia
The internet is a source of limitless amazement, as evidenced in this new trailer for Unearthed: Trail of Ibn Battuta, an Arabic developed knock-off of the Uncharted series, which has surfaced on Steam Greenlight. If you think the game’s treasure-hunting protagonist Faris Jawad looks familiar, you’r
Gunman Clive returns the western, and shooter, to the small screen
Last summer, Brainy Gamer himself Michael Abbott compared the first-person shooters of today to the Westerns of the late 50s. Each surged in popularity that sustained for over a decade; each eventually saturated the market with washed-out, predictable versions of each other, until the public moved o
We await the coming of the Michelangelo of code
We’re all in agreement here that videogames are a form of art, right there with hip-hop and architecture and the animated GIF, but what about code, that intangible string of 1’s and 0’s running in the background, managing the possibilities for interaction with the structure of a game. Could that too
