15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Why aren’t more mundane tasks mined for fun?
If you live in some bustling metropolis like New York City or Stockholm or Tokyo, you know that getting to work can be as fraught with danger or excitement as escaping the outstretched clutches of any final boss. Sidewalker: Late to Work is an iOS endless runner where your goal is just that: To be o
Meet our new interns.
Every couple months, we get a shiny new batch of interns. They’re bright, motivated, and photogenic. Here’s a quick snapshot of the new crop after we asked them introduce themselves. – – – Alex Martin “Alex is the grandson of an ex-member of the Amish church and the son of a Mennonite pastor. A husb
It all makes sense! Groundhog Day: The Movie was, in fact, a videogame
I make a point to watch Groundhog Day on the titular holiday, and I bet I’m not alone. This year, accentuate your viewing experience with the knowledge that Bill Murray was trying to level up all along. – – – The wiki tvtropes.org features a persuasive argument for Groundhog Day as a videogame. The
Can games teach empathy?
Games are famously good at teaching – they encourage and reward skill acquisition, they use every trick in the operant conditioning book, and they are basically great at teaching the player both details about their fictional worlds (no matter how inane) and how to play them. Folks in the educational
