In high school, I played a game called Spent. This poverty simulator was a welcome distraction from an otherwise unbearable personal finance class. Spent begins by chiding you with the question: “You’d never need help, right?” From there, it’s a juggling act of rent, groceries, activities for your k
A gentle breeze rustles the tall grass that surrounds you, causing the blades to sway back and forth lazily to the soft rhythm of the wind. Up ahead lies a dirt path, leading to an unknown destination whose name was lost to time long ago. You’re curled up on a patch of soil near a bank of water, tak
I’ve been telling everyone that Gen Con stood for “General Convention,” and that it was shortened for the sake of being unique. But this is not true. It’s actually short for “Geneva Convention”—named for Lake Geneva, where 12 Chicagoan members of the IFW (International Federation of Wargaming) met w
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Picky Pop (Windows, Mac, iOS) BY FROACH CLUB Some videogames are lambasted for their ostensible purposelessness. “Time wasters” is the term usually attributed to them by their critics. Picky P
The wonderful opportunity of videogames for an architect is that they allow for the creation of structures impossible to realize in the physical realm. Sure, for many years, pen and paper has offered the same deal, but not quite. Software lends itself to a virtual space that can be freely explored f