There’s now a bot that can play Dwarf Fortress for you

In some ways, you can think of a community as a machine—some members grow food products to be turned into meals, which then feed the members responsible for producing raw materials, so they can serve others that may hone those materials into goods that represent economic viability. With more members

Kissing sim Smooth Operator will have you wrestling tonsils like a pro

When you think about it, kissing is pretty weird—all those sloshing fluids and semi-controllable fleshy bits. The point, I am told, is not to think about kissing. Good luck with that. You are not—I repeat: ARE NOT—going to go through life without thinking about kissing. It’s just not going to happen

The unrelenting science of The Witness

When I played a demo version of The Witness at a Sony event in 2013, I was offered two approaches: 1) I could be lead through a basic tutorial of the way the game’s puzzle systems work, or 2) I could be left to wander around the island landscape and discover it at my whim. I chose the latter option,

The Flame in the Flood’s post-disaster journey begins on February 24th

Boy, videogames sure do want out of the narrow, crate-filled corridors of their youth, nowadays! First-person hiking simulator Firewatch has been receiving critical praise all week, in no small part because of its beautiful renditions of the American Northwest. Now The Flame in the Flood, a game abo

A videogame about exploring the virtual worlds of 1995

Nostalgia for 1990s graphics and the decade’s range of operating systems is hellfire right now. It’s hot as shit and we can’t get enough it. Hence projects like Windows93 exist. Videogames, too, are increasingly incorporating or fully mimicking the early days of consumer-focused computer technology.