Sylvio’s bringing its ghostly screeches to consoles this Friday the 13th

Can you hear it? The moans in the static. Yes, it’s unmistakable. It’s saying the esoteric, analog-horror game Sylvio is ghosting its way to PlayStation 4 and Xbox One this week, on Friday the 13th to be precise. Weird message to pick up on an oscilloscope, that. It’s not quite the original version

A videogame about the physical pain of having a body

There really aren’t enough videogames about the physical constraints of the body. We have so many games about wonderful bodies: those that can jump high and run fast, that are shot at with bullets and cannonballs yet miraculously heal of all injury seconds later, bodies that move frictionless throug

Weird fiction continues to invade videogames with A House of Many Doors

It was going fine until the Gangleman came. He arrived in the total darkness that my crew and I had been plunged into after the Heartlight had gone out. As Captain, I had made the decision to not sacrifice my own heart nor that of any of my crew to restore the light, and so we made haste towards the

Night Lights hides a whole other world behind its shadows

“Things are different at night.” A game based on this small sentence could go in any direction, really, but the most obvious path is probably towards horror. Not for Moscow-based game maker Artem Cheranev. He went with making a 2D puzzle game that uses light and shadow so you can move between differ

At last, another excuse to stare at the beautiful metropolis of Tokyo 42

Apparently it’s not enough to simply sit and stare at the neat blocks of color that make up the future metropolis of Tokyo 42 (as I spent most of my time doing when I last wrote about it). We need to pay attention to what you can do in these elevated city islands too. That’s the focus of the latest