15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Reading, writing, and…rollercoasters? Why Virginia’s theme parks are keeping kids out of school.
Determining the proper academic calendar to suit the needs of teachers, students, and parents alike is a delicate process for an often struggling public education infrastructure. But how often is public policy determined by public play? In a thoughtful and provocative piece published Monday on Slate
PAUSE: What makes a good (games) writer a great one?
The Washingtonian has a fascinating profile of Gene Weingarten, the only person to have won the Pulitzer Prize for journalism twice. He’s the best journalist in America, and he also might be the craziest-he once lied to his son about having a dead sister to explain why he wasn’t wearing a seatbelt.
This zombie survival kit has everything except the shotgun.
Unlike the survival kit in a can, this zombie first aid kit is kind of dangerous. It comes inside a beer bottle that should be smashed open in case one comes in contact with a crowd of flesh-munching zombies. On the plus side, as pointed out in the bullet-points, broken beer bottles can be used to s
This architect understands that nerds need fresh air.
And no, not Air, the French duo who made Moon Safari-although that would be kind of cool. Instead, Swedish architect Bjarke Ingels is inverting the notions of a conventional university building design to allow for the building’s denizens (mostly medical students and scientific researchers) to have g
An art installation about bomb disposal takes "interactivity" to its endpoint.
Defusing a bomb is a classic film trope used to create tension. DWFE, an artist collective, have decided to turn that idea into a full-blown (ha ha) installation. The participant is presented with two wires and precious little time. The goal is to close the gap between the image being presented and
The truth behind the killer arcade machine.
We’ve all heard this one. Maybe from a friend of a friend who swears on his mother’s grave that it happened to his cousin’s buddy. The one about the arcade game that caused strange symptoms in its players, like epilepsy and driving folks to suicide. That men in black would come to collect the data a
Author Neal Stephenson predicted the MMO; wishes he hadn’t
While his prescience has long seen online gaming trends coming, the cyber-geek author Neal Stephenson doesn’t like to talk about it. Nor does it seem that he is particularly enthused about the Internet Age. [The] use of the vast resources of a networked world to play games with mortal stakes is a c
