Issue 05: Sound
The Sound Issue
VOICE ACTORS. CHIPTUNES. ORCHESTRAS. LET’S PLAYS. AMBIENT DRONES. VIRTUAL IDOLS. WHALE SONG. SILENCE. Welcome to the “Sound” issue.
Editor's Letter: The Sound Issue
Games have more in common with music than with movies, and the Sound Issue makes the case for listening closer.

I Sang to Shigeru Miyamoto
A ballad for the creator of Super Mario Bros.

Say Hi To Lumi
Japan's virtual idol craze has come to consoles in Tetsuya Mizuguchi's Child of Eden, and it begs the old pop question: Do you care how the song is made, as long as it makes you dance?

The Polynomial
Dmytry Lavrov's PC shooter renders fractals that pulse to its soundtrack, turning a math experiment into a psychedelic space.
Chris Tilton
Game designers aren’t taking music seriously. One composer explains what’s gone wrong and how to fix it.

Taking the Deep Dive
World War I-era gas mask. Heavy breathing. Total darkness. One terrifyingly intense game.

Voices in the Dark
Who would record a 22-hour playthrough of a game? A late-night journey through the online video culture known simply as “Let’s Play.”

Lana Del Rey
The singer behind “Video Games” on her boyfriend’s World of Warcraft habit, and why the song is really about belonging.

Nolan North
An interview with the star voice of the Uncharted and Assassin’s Creed series, and one of the most ubiquitous everymen in gaming.

Play It Again, Samus
In jazz as in games, freedom starts with following the rules.

Worlds of Sound
From the cha-ching of a vending machine to the distant roar of tragic monsters, Irrational Games’ Pat Balthrop and Ken Levine talk about the sounds of their bestselling franchise, BioShock.

Mux Mool
The Ghostly International producer on playing Minecraft with his fans, staying sober, and making music with no specific purpose.

Bloop and Thunder
They couldn’t sound more different, but the twee chiptune scene and the heavy sounds of metal find common cause in passion, nostalgia and maybe even soul.
Noteworthy: The Music that Influenced The Legend of Zelda: Ocarina of Time
Koji Kondo built Ocarina of Time’s score from five ocarina buttons, Gregorian chant, Baroque cadences, jazz planing and a borrowed Ravel ostinato.

I Am Sitting In A Room
While the soundtracks in games are pushed farther and farther into the background, their composers can learn from the ambient innovators who turned background music into art.

Nico Muhly
The composer on the augmented sixth chord in Mario's theme, and why influence should be worn as openly as possible.

Small Communities, Big Ideas
In the strange and spectacular Superbrothers: Sword & Sworcery EP, indie rock and indie games come together and learn from one another.

Cantus Firmi
The dream of dynamic music is a flowing, responsive score that matches the player’s every move. Will better technology make it a reality—or is something else getting in the way?

A Gaming Rehearsal in Three Movements
Can a local student orchestra lead a city to classical music?