Chris Tilton
Game designers aren’t taking music seriously. One composer explains what’s gone wrong and how to fix it.
When you think of game music, how many of the songs you can hum were released in the past few years, and how many are rooted in the Nintendo Entertainment System, or another nostalgic canvas? In gaming’s early days, musicians were limited by the hardware they were working on. Technology has erased most of these limitations, and now everything is at their fingertips—but have players (and composers) seen the results of that potential?