Worlds of Sound
From the cha-ching of a vending machine to the distant roar of tragic monsters, Irrational Games’ Pat Balthrop and Ken Levine talk about the sounds of their bestselling franchise, BioShock.
Irrational Games’ offices in suburban Boston haven’t changed much over the years—they’ve taken more floors of the same building, upgraded the furniture, and recovered from a flood. It’s far from the glamorous spectacle one might associate with a triple-A game design studio, except for the 8-foot statue in the lobby of the Big Daddy, the iconic hero/monster of their biggest game, 2007’s BioShock.