grief
Why I Can't Stop Thinking About Grandma, a Game Boy Eulogy
Zhou Yichen's Grandma is a Game Boy-style elegy for his late grandmother—and a quiet argument for interactive media as a native form of mourning.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
grief
Zhou Yichen's Grandma is a Game Boy-style elegy for his late grandmother—and a quiet argument for interactive media as a native form of mourning.
speculative fiction
I came to Andy Weir expecting sci-fi dogmatism and found a writer who thinks like a game designer — mystery as mechanic, worldbuilding as a systems problem.
Sound design
A new study asks why there are so few sound-first games—and what you'd hear if you finally stopped shooting and started listening.
Playlist
Into the unknown
online talk
In this conversation, we'll trace the arc of that practice through Otherworlds, Steensen's survey exhibition at Centre PHI in Montréal, which gathers five installations across five distinct spaces and spans roughly 15 years of work.
Emergents
London-based interdisciplinary artist Symoné merges circus, pole dance, and live game design into a production that asks what your body knows that screens never will.
furniture design
Armani Casa's new Borgonuovo games table is gorgeous—but it made me wonder why we don't design furniture for the board games we actually play today.
opera
A review of Innocence at the Met raises old questions about aestheticizing pain—and newer ones about whether games could handle it differently.
events
On April 17th, I'm bringing together two artists who are both making work about the climate crisis—and both are reckoning with what it means to build within the systems driving that crisis.
Andrei Tarkovsky
Geographer Caroline Tracey credits Tarkovsky's Stalker with teaching her to foreground damaged landscapes—a lesson game designers have been learning on their own.
literary translation
Swedish writer Anna Nygren's blush / river / fox treats language like a game system—where translation gaps become mechanics and meaning emerges from interplay, not definition.
Generative Art
Maya Man's StarQuest turns AI-generated dancers and Dance Moms into a mirror—asking whether commanding digital bodies is an act of cruelty or creation.