Art
Timur Si-Qin scanned an Amazon ecosystem into sculpture
Mariposita rebuilt a Renaco tree and its pond at full scale for Art Basel Unlimited—photogrammetry turned into an act of devotion.
Art
Mariposita rebuilt a Renaco tree and its pond at full scale for Art Basel Unlimited—photogrammetry turned into an act of devotion.
digital art
750 submissions from 50 countries came down to a cohort making video games, net art and CGI film across Latin America, the Caribbean and the African Diaspora.
Andrew Thomas Huang
With scientist Stephanie Zhang and coder Sebastien Zany, the Björk collaborator built a playable myth around a mirage-breathing mollusk deity.
The Op
Snakes of Wrath and Desperate Oasis get mass-market editions while the studio's handsome originals wait on a factory restock.
PROFITS 2167
Simple Software Solutions drives ore through a LinkedIn-inflected corporate future where AI has been renamed Labor Liquidation Machines.
Playing Models
Architects who work in game engines gather in Los Angeles on September 18, free to attend, with an image open call closing August 31.
DUSKDOG
ExoDive's frozen exploration game looks carved from PS1 polygons, and the comments keep mistaking it for anything but the Unreal Engine 5 project it is.
Anat Efrati
The Tel Aviv animation director teases an unnamed adventure game with stop-motion's thumbprints all over it, built out of Blender.
Helsinki Online
Pietari Niinimäki is rebuilding the city as an open-world hangout, one tree at a time.
Tenebris Somnia
Andrés Borghi—the VFX artist behind When Evil Lurks—and Saibot Studios shot the film sequences with real actors and practical effects; New Blood publishes October 16.
Architecture
Sandra Youkhana and Luke Caspar Pearson write up their practice for AD’s Staged issue, arguing games reach audiences buildings never will.
School of Machines
Press Play capped a month of hardware-and-play experiments at School of Machines, with Niklas Roy, Chloe Desmoineaux, and Lorenzo Pilia among the instructors.