Andrew Thomas Huang
Andrew Thomas Huang made an art game at Rhizome's 7x7
With scientist Stephanie Zhang and coder Sebastien Zany, the Björk collaborator built a playable myth around a mirage-breathing mollusk deity.
Andrew Thomas Huang
With scientist Stephanie Zhang and coder Sebastien Zany, the Björk collaborator built a playable myth around a mirage-breathing mollusk deity.
The Op
Snakes of Wrath and Desperate Oasis get mass-market editions while the studio's handsome originals wait on a factory restock.
PROFITS 2167
Simple Software Solutions drives ore through a LinkedIn-inflected corporate future where AI has been renamed Labor Liquidation Machines.
Playing Models
Architects who work in game engines gather in Los Angeles on September 18, free to attend, with an image open call closing August 31.
DUSKDOG
ExoDive's frozen exploration game looks carved from PS1 polygons, and the comments keep mistaking it for anything but the Unreal Engine 5 project it is.
Anat Efrati
The Tel Aviv animation director teases an unnamed adventure game with stop-motion's thumbprints all over it, built out of Blender.
Helsinki Online
Pietari Niinimäki is rebuilding the city as an open-world hangout, one tree at a time.
Tenebris Somnia
Andrés Borghi—the VFX artist behind When Evil Lurks—and Saibot Studios shot the film sequences with real actors and practical effects; New Blood publishes October 16.
Architecture
Sandra Youkhana and Luke Caspar Pearson write up their practice for AD’s Staged issue, arguing games reach audiences buildings never will.
School of Machines
Press Play capped a month of hardware-and-play experiments at School of Machines, with Niklas Roy, Chloe Desmoineaux, and Lorenzo Pilia among the instructors.
Lou Fauroux
Set in 2048, the film gives Google a cure for death — until hackers leak the source code to everyone. In Montreal Wednesday, with a Q&A to follow.
Pierre Moulin
Pierre Moulin's new game THE HOST, scored by Octave Magescas, showed alongside four works from the Distraction collective.