super meat boy

Meat Boy, Mario, and the perfect platformer jump

“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees o

In praise of the “bad” design of Tharsis

Tharsis begins with an event of astronomical improbability. Somewhere in the interplanetary medium, a meteoroid floating through space at 25 miles a second occupies the same bit of spacetime as the spaceship Inktomi, which is hurtling towards Mars at 11 miles a second. The ship and its crew have bee

Paint your way through an invisible platformer

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Here comes a touch-screen Super Meat Boy

On August 19th, wunderkind duo Team Meat announced they would be unveiling a new game at PAX Prime 2014 called A Voyeur for September. This was surprising for two reasons: first, everyone assumed Team Meat would be showing up with Mew-Genics, their mad scientist/cat lady simulator. Second, this new