game aesthetics
Why P.T. Anderson Gets Away With "Retro" But Games Don't
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
game aesthetics
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
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“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees o
Article
Tharsis begins with an event of astronomical improbability. Somewhere in the interplanetary medium, a meteoroid floating through space at 25 miles a second occupies the same bit of spacetime as the spaceship Inktomi, which is hurtling towards Mars at 11 miles a second. The ship and its crew have bee
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. INK (Windows) BY ZACKBELLGAMES Discovery defines the greatest videogame experiences. No one forgets that butterflies-in-your-stomach, swooning I’ve-never-felt-this-way-before feeling you get
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Lessons from the frontline of Nintendo lore.
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On August 19th, wunderkind duo Team Meat announced they would be unveiling a new game at PAX Prime 2014 called A Voyeur for September. This was surprising for two reasons: first, everyone assumed Team Meat would be showing up with Mew-Genics, their mad scientist/cat lady simulator. Second, this new
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With the upcoming release of Rebirth, a look back on Edmund McMillen’s Freudian nightmare.
Feature
Fighting for freedom
Issue 01
Audio designers on things that crash, squeal, vomit, and boom.