game aesthetics
Why P.T. Anderson Gets Away With "Retro" But Games Don't
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
game aesthetics
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
experimental
In discussing their influences, SCRNPRNT's Milan and Neilson Koerner-Safrata bridge the worlds of experimental games and contemporary art, exploring how anxiety, flow states, and institutional critique can manifest through interactive experiences.
silent hill
Grappling with the lords of darkness