digital body
So It Goes
Lisa Jamhoury's Lossy is a memorial to the physical body in the age of the digital body—and a reckoning with what we lose when we let ourselves be averaged.
digital body
Lisa Jamhoury's Lossy is a memorial to the physical body in the age of the digital body—and a reckoning with what we lose when we let ourselves be averaged.
ecology
Danish artist Jacob Kudsk Steensen turns volcanic vents, collapsed glaciers, and extinct birdsong into virtual worlds that blur science, grief, and living dream.
generational memory
Artist Ina Chen uses deepfakes, family archives, and interactive technology to bridge generational gaps in a moving performance about Chinese history
interaction design
As Creative Director of R&D at The New York Times, Lana Porter harnesses emerging technologies to create novel ways for readers to connect with journalism, from 3D-modeled environments to AI-powered news interfaces.
digital art
March 25, 2021 / Interview by Alex Westfall | Photography courtesy of Rosalie Yu For Rosalie Yu, the enclosing feeling of a hug was something she wanted to digitize. The Taipei-born artist utilizes photography techniques—and in particular, the practice of photogrammetry or 3D photographic scanning—to probe interpersonal relationships and
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Resident Evil 7 looks really gross. But, judging by the amount of work going into it, that may be the best compliment it can be given. Speaking at the 2016 Computer Entertainment Developers Conference, people from Capcom working on Resident Evil 7 showed off some of the ways they’re using photogra
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Like so many of the best ideas in history, the idea for Harold Halibut came from a dinner table conversation. Onat Hekimoglu and others were discussing their love of old stop-motion films. Films like Jason and The Argonauts (1963) and The Valley of The Gwangi (1969). Hekimoglu, the lead writer, des
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London multimedia design studio Marshamallow Laser Feast does it again.