World-Building
Keiken's Morphogenic Angels Imagines Post-Human Bodies 1,000 Years From Now
Keiken—Isabel Ramos, Hana Omori, and Tanya Cruz—merge performance, film, and game design to build optimistic post-human worlds 1,000 years in the future.
World-Building
Keiken—Isabel Ramos, Hana Omori, and Tanya Cruz—merge performance, film, and game design to build optimistic post-human worlds 1,000 years in the future.
media theory
Games demand too much time, creating cultural moats that prevent shared experience and meaningful discourse. What if brevity could unlock their potential?
interactive art
Artist Risa Puno transforms familiar games into intimate spaces for emotional processing, stripping away fantasy to confront feelings directly.
Game Design
Critical game-maker A.M. Darke examines the intersection of power, race, and interactive media through projects like 'Ye or Nay?' and the Open Source Afro Hair Library, challenging conventional gaming narratives while fostering meaningful dialogue about representation.
Architecture
Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.
Game Design
Through his upcoming game "1000 Deaths," designer Prashast Thapan examines mortality and perspective by having players cycle through multiple lives in condensed 15-minute experiences.
interactive art
Game designer Nick Murray crafts intimate interactive experiences that bridge poetry, music, and digital art to examine the complex emotions of life mediated by technology.
Game Design
Artist Rui Hu blends game engines, installation art, and memory to examine how virtual spaces infiltrate our physical world.
Game Design
Croatian artist Mario Mu investigates the intersection of gaming, politics, and social dynamics through experimental projects spanning LARP, game development, and participatory art, examining how game mechanics shape contemporary culture.
fashion
Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.
Game Design
Artist Leo Castañeda bridges painting and game design in his project "Levels and Bosses," creating innovative gameplay mechanics that challenge colonial structures while drawing from his South American artistic heritage.
Game Design
Artist Gayatri Kodikal transforms an archaeological mystery of a severed hand into an immersive game installation that challenges Western notions of time and history while weaving together colonial narratives, resistance stories, and South Asian perspectives.