Game Art
Desire paths teach a machine to want in Aggregate
Vincent Moulinet and the Distraction.fun collective give an AI reinforcement lessons in queer cruising grounds, thorny controller included.
Game Art
Vincent Moulinet and the Distraction.fun collective give an AI reinforcement lessons in queer cruising grounds, thorny controller included.
Ocean
Marshmallow Laser Feast built the work with filmmaker Tom Mustill and bioacousticians in Barcelona, then let the animals’ own recordings deform the picture in real time.
ai
Every visitor at the Grand LA wears a wristband and a scent collar, and leaves holding a paper token of the data they generated, to keep or to destroy.
Podcast
An arcade cabinet in Tokyo writes a stranger's life from census data, and the artist who built it explains why you are allowed to go back exactly once.
supercut
Twenty-four hours of film assembled entirely from clocks, and the behavior it produces is not watching at all but sightseeing, closer to a game than cinema.
Art
Mariposita rebuilt a Renaco tree and its pond at full scale for Art Basel Unlimited—photogrammetry turned into an act of devotion.
digital art
750 submissions from 50 countries came down to a cohort making video games, net art and CGI film across Latin America, the Caribbean and the African Diaspora.
architecture
Sandra Youkhana and Luke Caspar Pearson write up their practice for AD’s Staged issue, arguing games reach audiences buildings never will.
Pierre Moulin
Pierre Moulin's new game THE HOST, scored by Octave Magescas, showed alongside four works from the Distraction collective.
Federico Solmi
A process reel shows hand-painted surfaces wrapped onto 3D models — the game engine used as camera and stage, never as game.
Rising
A cabinet in Tokyo runs a language model that writes a stranger's life from census data, and its maker is still deciding what to call the work he does.
Gray Area
Anastasia Chernysheva's Cybersentics (little) Library launched Aug. 20 in San Francisco as a collection its own community stocks.