Processing Foundation Shares First Look at Processing 5

Moon Davé showed GPU demos at Ars Electronica, where the 25-year-old creative-coding tool held an anniversary talk and performance.

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Streaks of glowing particles on a black background from a Processing 5 compute shader demo
A compute shader demo for Processing 5 (Processing Foundation, video by Elisa Unger)

The Processing Foundation has given a first look at Processing 5, the next major version of the free creative-coding environment that Casey Reas and Ben Fry started in 2001. The new footage, filmed by Elisa Unger, shows the release still in research and development, with experiments built on real-time 3D graphics and programming the GPU directly. No release date has been announced.

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Processing 5 demos from "A Quarter Century of Processing" at Ars Electronica. Video by Elisa Unger for the Processing Foundation.

The demos were shown in "A Quarter Century of Processing," a talk and performance at Ars Electronica marking the project's 25th anniversary. Processing project lead Moon Davé walks through three of them: animation with support for glTF, the standard file format for 3D models; a compute shader that takes a flocking simulation from 200 birds to 20,000 while keeping interactive frame rates; and rigid-body physics in both 2D and 3D. Co-executive director Xin Xin also appears on stage.

The foundation is asking for donations to a development fund to support the release. The 25th-anniversary year has also brought its first fellowship track for games, Gaming the System, backed by the Riot Games Social Impact Fund, with nominations closing Nov. 1.

For more reading see Omnia Ex Natura Ends Casey Reas's Online HEK Residency, KoLab Brings Processing Community Day to YU Festival and the project's own history page.

Killscreen follows the tools artists and game makers build with, from 25-year-old sketchbooks to engines still in R&D. Get the free newsletter to keep up.

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