15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Cheat Sheet 4/9: GTA V’s launch, the Wii U’s price, and Epic revisiting PC gaming
And now we’re back! From PAX East! We just walked in to see you here with all this news just released! – GTA V has been rumored to be launching this October. – The Wii U is rumored to be launching at a 300 dollar price point. – Epic games, makers of testosterone-fueld franchises like Gears of War an
New Owlchemy Labs’ game Jack Lumber turns chopping wood into an act of revenge.
Video At PAX East this weekend, I ran into Alex Schwartz, chief scientist (?) at Owlchemy Labs, who showed me a demo of their upcoming mobile title Jack Lumber. Why are lumberjacks so mad? Because the trees killed the ones they love and it’s up to you to take action. Somewhere between the pacing of
(e)Books embracing interactivity
In an article at Wired, Angela Watercutter spoke with a few proponents of the digital revolution in lterature. The landscape of eBooks is changing. Publishers have recognized their success and now creators are being freed to do with the medium what they had hoped for; they hope to “reinvent storytel
Global Gaming Project: In Ghana, the little children use their feet and rhythm to go all-or-nothing in Ampe.
Video We love games of all shapes and sizes, and guess what? So does the rest of the world. This is part of a larger project to document a homegrown game from every country in the world. The binary is such a pure form. Either or. Black or white. Right or wrong. Win or lose. It’s easy. Stanley Kubric
Kill Screen is looking for summer interns.
It’s that time of the year again! Kill Screen is looking for interns this summer for editorial, art, and sales/marketing. If you’re interested, apply here.
Rhizome’s Seven on Seven conference merges art and technology, provides model for collaboration in games.
Next weekend Rhizome will be hosting another round of its annual Seven on Seven Conference. Bringing together one artist and one technologist, the conference is excellent model of collaboration in the digital age by bringing together two sets of creators that are not always in conversation. In 2010,
How do games fit into the "New Aesthetic"?
At SXSWi this year, I attended a panel titled “The New Aesthetic: Seeing Like Digital Devices” that featured Aaron Cope of Stamen Design, Ben Terrett of the UK Government Digital Service design dept., James Bridle and Russell Davies of Really Interesting Group, and Joanne McNeill of Rhizome. The id
