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Games, play, and culture with Jamin Warren
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E3: What would Gene Roddenberry think of the new Star Trek game?
The original Star Trek series was an unspooling yarn of multicultural adventurism that celebrated the discovery of new species and new ways of life. These discoveries sometimes left human beings in the unflattering light of savage cowboys always ready to reach for the phaser when a simple “how do yo
Virtually-augmented cookies help dieters fill their stomachs faster.
Video How can we help overweight people eat less? Convince them they’re eating more than they really are. At the University of Tokyo, augmented reality glasses have convinced test subjects the snack they were eating was 50% larger than it really was, helping them eat ten percent less than usual. The
What does American Psycho’s Patrick Bateman have in common with Agent 47? No one listens to either of them.
video Hitman: Absolution is a game about assassinating people in public spaces. The E3 demo puts players in control of Agent 47 in a bustling Chinatown quarter surrounded by hundreds of people, all potential witnesses to his crime. Paradoxically, in the moments before the violent outbreak, no one ca
Are femme fatales a thing of the past?
Spy films are tiring of the old femme fatale. For the movie Tinker Tailor Soldier Spy (2011), apathy and demoralization may have extinguished sexual desire, making sexual tactics defunct. Or at least that’s what Samantha Hinds argues in the New Inquiry. The new style in spy cinema has been one of a
Games tell us one truth, but perhaps they shouldn’t be telling us the truth at all
video “Bad people” aren’t the only ones who lie; creative types are more likely to to have strong “moral flexibility.” That is, more creative people are better at justifying dishonest actions. Dan Ariely, author of Predictably Irrational, explores the motivations behind such justifications in his bo
E3: A Mother’s Inferno is Danish-designed, looks like Jacob’s Ladder, and will freak you out.
Video “GET YOUR SON BACK” reads the flashing, psychedelic text that opens A Mother’s Inferno. Developed in six weeks by a group of students at DADIU (pronounced “Daddy-O”), A Mother’s Inferno plays less like a game and more like a psychological horror film (think Jacob’s Ladder). Players take on the
PAUSE: A Guess Who? for Nintendo lovers.
Art student Drew Linne made a mock Guess Who? board with Nintendo characters. Too tough or too easy?
New touch-button technology turns screen buttons into raised ones.
Video Steve Jobs hated buttons. I happen to like feedback on my devices. Tactus Technology may have a middle ground. I’m skeptical but a fascinating thought experiment regardless. While touchscreens provide a versatile user experience, they provide no tactile experience for consumers. Vibration hapt
