15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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E3: Pikmin 3 and the melancholy of joy of murdering your friends.
video The Pikmin games were always proof that, when presented with the right amount of colorful cheer, the most horrifically sad acts can be digested as easily as candy. The E3 demo of Pikmin 3 carries on in this tradition with a game about a helpless protagonist who’s only path off an alien planet
Welcome to your new LEGO block — human DNA.
Despite public trepidation, nanotechnology continues as a new standard of Western medicine. Molecular biologists at Harvard are in the process of nano-sculpting DNA tiles–strands of synthetic DNA programmed to build off each other to form shapes to act as prescription drug couriers. Little children
Johannesburg gets its first indie game and music festival.
I connected with A MAZE festival organizer Thorsten S. Wiedemann about a year ago in Berlin when he told me about his forthcoming plans to bring an indie game festival to South Africa’s largest city. It’s finally happening.: From August 28th to September 2nd 2012 the A MAZE. Interact Festival will b
NYC’s Eyebeam Art + Technology Center seeks expansion.
Chelsea’s Eyebeam gallery has been home to some of our favorite digital projects and some of our favorite game designers. Matt Parker, who organized our SF party earlier this year was a fellow as was Kaho Abe, who we featured in Issue 2. Now they’re looking for help to build out their space: The rec
E3: Naughty Dog doesn’t want The Last of Us to be a "zombie" game. But what is a zombie?
video When The Last of Us was announced, creative director and writer Neil Druckmann described the game as “a love story about a father-daughter-like relationship.” This particular love story takes place in the apocalyptic aftermath of a zombie outbreak that has turned the human survivors into merci
E3: Gears of War: Judgement ties game difficulty to story progress.
video It’s sometimes argued that the higher the difficulty the purer the experience of a game. Normal difficulty settings are like a guided tour of a game’s locations and set pieces, requiring only a transient understanding of a its central mechanics. In a presentation at E3, Epic and developer Peop
E3: Wii Fit U offers a healthy pretext for pure physical pleasure.
video In the 1980s videogame advocates answered criticisms with claims of improved hand-eye coordination. No one was actually playing games to become more coordinated, but the possibility of some marginal benefit was a convenient tool to defuse skeptics. When Nintendo released the first Wii Fit in 2
