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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Realm of LARP dabbles in magic and "reality"

video If you were anything like me as a child, your parents dragged you to LARP in the forest on weekends when you would’ve much rather been at home playing videogames. “It’s just like a videogame, except in real life!” They would try to explain, hoping you’d find the RPG-elements shared between vid

Octodad creator discusses the game as social commentary

With the upcoming sequel to Octodad set for a 2013 release date, Patricia Hernandez has posted a conversation with Phil Tibitoski in which she unearths some of the creator’s motivations and musings. All cephalopodic jokes aside, Octodad may be the greatest example of how the simple constraints of a

New Mass Effect 3 Endings Don’t Bring Closure

If any videogame developers still doubted the Anonymous adage “the internet is here,” the explosive protest against Mass Effect 3’s ending that brought the legendary BioWare studio to its knees has left them forever humbled. Since its release this past March, the final act of the acclaimed Mass Effe

In new Oscar Diaz toy, the packaging *is* the toy.

Children’s play these days doesn’t require much packaging. Downloadable games lack the physicality of a box of Legos—that satisfaction of peeling off the disposable outer shell for the first time to reveal whatever is hidden within. You might say digital games have no packaging or, on the other hand

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