15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Dance up a mountain with Bennett Foddy and Cut Copy’s "Sun God."
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro” and Santa Ragione‘s game based on Matthew Dear’s “Street S
Slender might be the scariest ten minute game we’ve ever played.
We don’t always play horror games. But when we do, we usually piss ourselves. Slender is simple and scream-inducing. Pick your poison: Mac or PC.
Watch one man turn the streets of San Francisco into a road rally playground.
Because not everyone can fulfill their childhood dream of being left completely alone in an empty city with a really fast, agile car, we have people like Ken Block—the man behind the wheel of this rally car who shut down entire streets of San Francisco for what looks like the loneliest, best joyride
Why the best science fiction is about the present.
Wired‘s senior editor, Adam Rogers, loves postapocalyptic science fiction—not for the allure of eschatology, but because he thinks these stories are imminent. As he says in the video, we need “not stories set 20 years in the future, but to quote Max Headroom, 20 minutes in the future.” What used to
A designer, architect and skateboarder walk into a bar…
Wired recently did a profile on a company called California Skateparks—comprised of architects, designers, and skateboarders alike—explaining the balance of play, difficulty, and art that a good skatepark requires. Every park that California Skateparks builds has certain fundamental features, like
Why the US army’s camo is covered in pixels.
The iconic pixel camo—or the Universal Camouflage Pattern—of our war-torn 2000s is on its way out. As told by Daniel Engber at Slate, the great digital experiment by the U.S. Army is a long story of high-fashion and high-hypothesis. If it never made sense to you either, don’t worry—the theory behind
A playground for kids to explore and parents to grow.
New York City’s Governors’ Island has become a slate for designing the park that revolutionizes the collective concept of playgrounds and parks. For many decades the design psychology has been one of paranoia and protection, as we explored in Yannick Lejacq’s history and future of New York City play
