15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Badminton players "cheated" to win. Do poor rules undermine the spirit of the Olympics?
Four Badminton teams, two from South Korea and one each from China and Indonesia were disqualified from the Olympic badminton event because—according to sections 4.5 and 4.6 of the Badminton World Federation’s (BWF) Player Code of Conduct—the players “did not use the best efforts to win,” the New Yo
There’s a way to get around computers cheating with quantum data.
Interactive proofs are when humans or some theoretical questioner ask a computer questions, and they can’t trust the computer to really understand what they’re getting at. Asking multiple computers different questions makes this style of proofing more efficient. But because quantum physics is weird,
Do we have a subconscious understanding of abstraction?
Does it really matter which way you hang a Kandinsky? According to a study by George Mather at the University of Sussex, the answer is yes: Experiment 1 asked whether naïve observers can appreciate the correct orientation (as defined by the artist) of 40 modern artworks, some of which are entirely a
Ludocity can help plan your next party
Murder in the Dark, Mafia, Hide-and-Seek: these free-to-play games have long been part of the neglected history of street games. Ludocity is a site dedicated to real-world street and social games and houses a list of game rules and events. Some of the games on Ludocity overlap with theatre, painting
Japanese company reveals new human-piloted, armed mech-then laughs at itself.
Perhaps foregoing the necessity of getting a native English speaker to translate the copy selling your cartoonish, human-scale mech toy, Suidobashi Heavy Industry has revealed to the world their diesel-powered, piloted robot via a public showing at Japan’s 2012 Wonder Festival and several self-parod
