15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Do you really need a Wii U?
As Nintendo rolls out its newest console, the Wii U, I’m left wondering why I need another console. There are plenty of games I haven’t yet played for my current consoles, and if fancy processing power is really necessary for fun I have a PS3 and a PC. Tom Auxier feels the same. Why do we need more
Puzzle game too difficult? Try taking a break, or get a new brain
You know that frustrating moment, when you’ve tried everything that makes sense in a game, and then you keep trying it? According to some research on insight, that is probably the best time to take a break. Here’s an example of the sorts of problems the study examined: Move any single line from the
The custom Pokemon plush doll that will terrify guests
Is your living room feeling a bit empty? You might need to make some kind of Pokemon plushie, like this DeviantART user did. It’s life size!
XCOM 1994 v. XCOM 2012
We here at Kill Screen are all stoked as shit for Fireaxis’ XCOM remake. I have a Mac and can’t replay the original, although I have the circa-’94 floppy disks at home and sometimes in a bout of drunken nostalgia attempt to force them into the SD slot of my Air. Alas. Pathos aside, the wizards over
Farmville on your computer? So 2011. Here’s a phone, you Luddite
Via Gamasutra: Mounting evidence points to mobile devices replacing social networks as the dominant platform for casual games.
Wonderputt is an enchanting blend of mini golf and Rube Goldberg.
It’s easy to get lost in the sea of indie games these days. At this year’s Independent Games Festival, I found myself treading water when I came across Brighton-based dev Reece Millidge who was nominated for Excellence in Visual Art. It’s a smaller category, but one of my favorites. I’m fan of aesth
