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Games, play, and culture with Jamin Warren
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Money saving developer layoffs may cost more in the long run
Many major videogame companies go through a common development process: Developers staff up to make a huge game, then shed members once it ships because they no longer have anything for them to do. It happens again and again, whether the game is successful or not: Take-Two had a huge hit with Red D
Why games should give us more ways to fail
Jim Rossignol has a great take today on why he wants to play Day Z, XCOM, and FTL so much more than Dishonored: the more ways there are to fail, the more invested he becomes in a game. Novelists and scriptwriters have understood this trick for years: piling problems on to the protagonist, in as many
In honor of Doom 3 rerelease, here are some severed rabbit heads from your childhood
We here at Kill Screen international HQ were fondly recalling our halcyon Doom days (the Doom 3 rerelease came out last week), when the subject of the ending to the first game came up. For me, this was the most terrifying and memorable moment in the entire series. Speaking of which, MR HONEY BUNNNN
Watch the explodey new trailer for Bioshock Infinite
I dare you to watch this without being tantalized. What’s that you say? This doesn’t excite you? Well stop reading my website, Mom. I’ll call you later, but you’re embarassing me in front of my friends.
Virtual theme park "NanoSpace" created to boost children’s interest in science
The Molecarium Project’s mission is to “excite children about the world of science and…ignite their curiosity.” To this end they created NanoSpace as an education tool that is supposed to be fun and informative: NanoSpace offers more than 25 games and animations that teach kids about atoms and mole
A gaming deity who doesn’t take himself too seriously
Peter Molyneux, the legendary English game developer, is known as much for what his games don’t deliver as for what they do. The maker of Theme Park and Black and White and Dungeon Keeper famously promises a revolution from each of his games, then castigates himself after the titles inevitably fall
Trailer for Eleven is delightful ode to Kubrick on the Swedish astral plane
Christoffer Hedborg is a gameplay programmer for Might and Delight, developers of the charming forthcoming Pid. But apparently he has free time to do explorations of his own. Hedborg has given few details about the nature of his side project Eleven. What we can divine, however, is that it’s very geo
