15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Does nostalgia stifle or encourage creativity in games?
In the last few years, games with a “retro” or “nostalgic” style have become popular. Some of the games riding the childhood wave are excellent. Brendan Keogh found that Retro City Rampage‘s CRT overlay brought to mind fond memories: I could remember what the lounge room of my family’s house was lik
The stylish slingshot, for the sophisticated rascal in your life
We here at Kill Screen have had a love affair with sling shots since we first laid eyes on a plucky elf with a wedge of wood and flawless aim: Then we grew up. The slingshot made attempts sure; once I saw a forty dollar oak sligshot on the counter at a J. Crew, but it looked uncomfortable, and I fel
The week the indies won: Minecraft reigns supreme on XBL
Minecraft was the most popular game on Xbox Live for the week of October 15. More popular than Call of Duty and FIFA. Yep.
Can biofeedback games teach you to keep your calm?
RAGE Control takes away a player’s ability to shoot enemies if his/her heart rate gets too high: Dr Simone Fox, a clinical and forensic psychologist, and a senior lecturer at Royal Holloway, University of London, said it was important to use this type of technology to demonstrate to children why the
UNACCEPTABLE: Robert Florence forced to abandon Eurogamer column for telling the truth
Long story short: Robert Florence’s piece lambasting swag-hungry game journos called out one in particular, who publically defended her right to enter a raffle for a free PS3 at the Games Media Awards. Lauren Wainwright’s (who, it turns out, does undisclosed work for major game studios in addition t
What is game writing’s obligation to its readers?
Leigh Alexander’s column today in Gamasutra bites off a lot — games literacy, game awards, and the evolution of game writing. It’s hard to disagree, though, with the argument that holds the piece together: gaming culture doesn’t properly distinguish between vastly different quantities (casual gaming
Cyberdyne Systems announces new robot suit, teenage John Connor inexplicably shudders
That’s not a joke. Japanese company Cyberdyne announced a new human-worn robot suit that can assist movment: – – – “Robot Suit HAL” is a cyborg-type robot that can supplement, expand or improve physical capability. When a person attempts to move, nerve signals are sent from the brain to the muscles
