15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Is this fall the beginning of the end for blockbuster games?
Reviews of the new Assassin’s Creed game are out, and they are mixed (we’ll have our take as soon as we get off of the ark. The goats and the zebras are trying to mate and we keep shouting at them, FERTILE offspring. Cabin fever? Cabin fever.) It’s still another blockbuster game this fall – after Re
A Myst book you can play
With electronics getting cheaper and more mod-able, (like when Entertainment Weekly embedded a phone in an advertisement), there’s more of an opportunity for books and screens to collide. While this Myst book is basically a fancy skin for a single-purpose electronic device, it speaks of media to com
The merit of single-player games
Multiplayer is often considered to be a shtick. When BioShock Infinite had its multiplayer cut, fans rejoiced that the game wouldn’t be polluted with marketing contrivance. To the ire of fans, Mass Effect 3 hid parts of its ending if you did not play its multiplayer. There are, of course, games that
Game makers go conspicuously unnoticed in Britain
Every year, The Guardian makes a list of 100 most powerful people in British media. This year, only one of them was involved in games. Could this be accurate? Tadhg Kelly doesn’t think so. We have much more power than we realise. Although the British game industry has dropped to sixth place in the w
We’re ok! Just a little wet.
No subways here in NYC and a lot of debris on the streets. Tom lost power and Joe has no internet. Mine is spotty, so apologies in advance for a light writing day!
