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Why gaming’s medieval settings are much too sophisticated

So you’re walking around in Skyrim or Magicka or one of these medieval fantasy games, and there are lots of fires, and plenty of wooden furniture around these fires that seems to be perpetually flame retardant. Jeremy Antley at Play the Past reflected on these little inconsistencies, especially the

How to win at Monopoly (by almost losing everything)

Christopher Ketcham’s “antimonpolist history of Monopoly” at Harper’s is a great read, a mixture of economic and social theory with a board game everyone knows. There’s a section that describes how the original version of Monopoly, called The Landlord’s Game was designed to teach people the threats

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