15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Call of Duty: Black Ops II predicts futuristic weapons which the Pentagon may already be seeking to duplicate
The release of Call of Duty: Black Ops II is today. As it’s set in 2025, developer Treyarch wanted some help making a believable, yet “cool” futuristic shooter. Yannick LeJacq at the Wall Street Journal talked with the game’s military consultant, Peter Singer, about his role in helping develop the n
This year’s election, explained with Letterpress tiles
Yup. That’s about right.
Why gaming’s medieval settings are much too sophisticated
So you’re walking around in Skyrim or Magicka or one of these medieval fantasy games, and there are lots of fires, and plenty of wooden furniture around these fires that seems to be perpetually flame retardant. Jeremy Antley at Play the Past reflected on these little inconsistencies, especially the
How to win at Monopoly (by almost losing everything)
Christopher Ketcham’s “antimonpolist history of Monopoly” at Harper’s is a great read, a mixture of economic and social theory with a board game everyone knows. There’s a section that describes how the original version of Monopoly, called The Landlord’s Game was designed to teach people the threats
A tribute to the TI-83 games that got me through trigonometry, and got me a C+ in trigonometry
The news that Texas Instruments is adding color to its ubiquitous graphing calculators brought streaming back a torrent of gaming memories. What Dan Rubinstein never realized as he struggled to communicate to me the principles of trigonometry was that I was engaged in the management of a large-scale
