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Games, play, and culture with Jamin Warren
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What makes developers tick?
I missed this Edge gem from a while back. It has blurbs from 18 developers about why they make games. Some are a little romantic, but I can’t help but to get excited about games when I read them. Here is one from Ken Levine: I make videogames because it’s difficult. We’re still figuring out how they
This visual history of game genres and systems will blow your mind
That blue sliver about a third of the way from the top? First-Person shooters. It would be fascinating to overlay that graph, which is a proportional breakdown of all games released by genre, with a proportional breakdown of total revenues by genre. My major takeaway from the second graph is just ho
A bunch of DOS games for your browser
Been missing some old DOS games? Or maybe you wanted to play some blockbusters that happened to be released on DOS like Warcraft 2 or Wolfenstein 3D? Well RGB Games has you covered. Check out the 300+ games on their website. Play while you can (before the lawsuits come raining down).
"The corridor is inherently authoritarian"
-The British journalist Steven Poole, writing for Edge, on the dominance of the corridor in games, from the “jungly corridor” to the “war-torn city corridor.” A great read.
Why has adventure game design stagnated?
That’s the question asked in a long, fascinating, complex post on the Frictional Games (Amnesia, Penumbra) blog today. The problem according to the writer, is that modern adventure games have fallen into two categories – the Puzzle Approach and the Linear Plot approach – and each presents nagging li
Journey becomes the first* videogame to get a Grammy nod
Journey, Thatgamecompany’s lovely co-op adventure (which certain segments of our office sitting to my right did not particularly enjoy) was nominated for a Grammy today in the Best Score Soundtrack for Visual Media category. Its competition – the Dark Knight Rises, Hugo, Tintin, The Girl with the Dr
What is the relationship between gaming and depression?
A recently published study in the journal Cyberpsychology, Behavior and Social Networking found that people who use multiple media, like playing a video game while surfing the internet, are predisposed to depression and anxiety. The researchers, from Michigan State university, aren’t sure which way
