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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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What makes developers tick?

I missed this Edge gem from a while back. It has blurbs from 18 developers about why they make games. Some are a little romantic, but I can’t help but to get excited about games when I read them. Here is one from Ken Levine: I make videogames because it’s difficult. We’re still figuring out how they

A bunch of DOS games for your browser

Been missing some old DOS games? Or maybe you wanted to play some blockbusters that happened to be released on DOS like Warcraft 2 or Wolfenstein 3D? Well RGB Games has you covered. Check out the 300+ games on their website. Play while you can  (before the lawsuits come raining down).

Why has adventure game design stagnated?

That’s the question asked in a long, fascinating, complex post on the Frictional Games (Amnesia, Penumbra) blog today. The problem according to the writer, is that modern adventure games have fallen into two categories – the Puzzle Approach and the Linear Plot approach – and each presents nagging li

Journey becomes the first* videogame to get a Grammy nod

Journey, Thatgamecompany’s lovely co-op adventure (which certain segments of our office sitting to my right did not particularly enjoy) was nominated for a Grammy today in the Best Score Soundtrack for Visual Media category. Its competition – the Dark Knight Rises, Hugo, Tintin, The Girl with the Dr

What is the relationship between gaming and depression?

A recently published study in the journal Cyberpsychology, Behavior and Social Networking found that people who use multiple media, like playing a video game while surfing the internet, are predisposed to depression and anxiety. The researchers, from Michigan State university, aren’t sure which way

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