15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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This weekend, play Soul Reaver, now on Steam
There were much better games for the PlayStation than Legacy of Kain: Soul Reaver, but perhaps none I remember more vividly or more fondly. From the opening cinematic on, this game owned my life. Oh, yes, that cinematic, to my mind the best one of the 32-bit era, by a wide margin: Dear lord. Ok, so,
Someone made a top-down roguelike dark sci-fi shooter that just made me wet myself
It’s called Teleglitch and it looks like this: The plot sounds like the best movie never made: See the future where humanity is controlled by cold, dark mega-corporations. One of them is Miliary Technology Incorporated (aka Militech), one of the world’s largest military research organizations, speci
A father lends a helping hand to his learning-disabled daughter: a videogame
A lot has been said about games ability to grab our attention. For some they can be a little too effective in this regard (ahem). But if you have a disability, or learning issues, it may be the only medium that you can really plug into, as it were. A step-father made a videogame with some educationa
Someone got Sam Houser to talk, a lot! about the making of Vice City
It’s almost as hard to get Rockstar head honcho Sam Houser to talk at length as it is to get a picture of him – only a handful are floating around the internet. That’s why Edge’s quasi-oral history of GTA: Vice City with Houser is such a coup. This thing is full of gems, but my favorite is the story
The future of PlayStation: Eye-tracking contact lenses?
Everyone thinks gamers are lazy, but we’re the only people on the couch moving: our fingers, and what with this newfangled motion sensing technology sometimes even our arms and entire bodies. Sony aims to fix that. They’ve filed a patent for eye tracking contact lenses using magnets and mirrors and
Don’t you wish this 16-bit Freaks and Geeks dodgeball game was real?
Thirteen years ago [ed: !!!], the beloved and tragically short-lived NBC dramedy, Freaks and Geeks, had its magical run. Thanks to its availability on Netflix instant and a truly terrific Vanity Fair oral history, the show is having a real moment right now, and justifiably so. Gallery 1988 in LA is
"There are millions of people who play Call of Duty, and they never stop…the Warcraft guys are paying $180 a year, and the Call of Duty guys are paying $60. So who’s got a better model?"
-Industry analyst Michael Pachter on Activision’s failure to properly monetize their cash cow.
Despite sales trends, are videogames getting really, really good?
2012 is almost over and while the “best of” videogame lists are soon to come a reflection on the general trends of the medium are in order. Michael Abbot: The games of 2012 suggest that designers are discovering and exploiting more channels of communication with players. In the past, these efforts h
