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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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The game author is dead. Meaning comes from the gamer

One of the things you learn about books when you study literature in school is that analysis through the lens of authorial intention is generally a fool’s task; analysis is its own act of creation, not some disappasionate accounting of biographical clues. Remember Wilde in The Critic as Artist: To t

Are modern gamers an exclusionary elite?

This dynamite column from John Brindle at Nightmare Mode compares the years of socialziation and knowledge-accumulation necessary to become a serious modern gamer to the tiny subset of people who make it through the most prestigious colleges at Oxford, and analyzes the ingroup-outgroup dynamics that

Are giant pilotable robots the new black?

From Mech Warrior to Xenogears, from Zone of the Enders to Armored Core, gaming has always been a safe space for giant pilotable robots, so often stigmatized elsewhere as “dorky” or “big-boned” (sigh, sizeism).  What gamers have known all along is that giant pilotable robots are typically fun-loving

Appartus demo mixes art school mannequins with Capri-Sun kids

IGF entrants are trickling out over the web; you can start the hype machine ‘a-rolling. (Hype machines have wheels btw.) Anyway, Apparatus is a new platformer tjat pulls from the high art of Scandinavian attic design. You’re a jumble of cubes that falls apart and reassembles at your command. Accordi

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