15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The game author is dead. Meaning comes from the gamer
One of the things you learn about books when you study literature in school is that analysis through the lens of authorial intention is generally a fool’s task; analysis is its own act of creation, not some disappasionate accounting of biographical clues. Remember Wilde in The Critic as Artist: To t
"I don’t really want just the whole chainsaw gun to be my legacy."
-Gears of War creator and ex-Epic Games design director Cliffy B to G4 yesterday. He goes on to compare himself to Spielberg post-ET. What will be B’s Color Purple, his Schindler’s List? The future awaits!
Think gamers are all white and male? Well, you’re wrong, unless you’re thinking of sports gamers
Yes, yes, we know the stereotypes: gamers are young white guys living in various lair-like setups featuring complicated chairs with speakers in them. While the rise of casual gaming and the proliferation of games for many different audiences has revealed this view as the relic it is, there is one se
Are modern gamers an exclusionary elite?
This dynamite column from John Brindle at Nightmare Mode compares the years of socialziation and knowledge-accumulation necessary to become a serious modern gamer to the tiny subset of people who make it through the most prestigious colleges at Oxford, and analyzes the ingroup-outgroup dynamics that
Are giant pilotable robots the new black?
From Mech Warrior to Xenogears, from Zone of the Enders to Armored Core, gaming has always been a safe space for giant pilotable robots, so often stigmatized elsewhere as “dorky” or “big-boned” (sigh, sizeism). What gamers have known all along is that giant pilotable robots are typically fun-loving
Watch the Double Fine dudes and dudettes make games, mess around
The people have voted, and Double Fine is now developing the four games chosen during the Amnesia Fortnight Festival (sadly, the office fart sim Silent But Deadly was not chosen). The bros and broettes at Tim Schaefer’s studio have set up a live stream around their office to cover the development of
Appartus demo mixes art school mannequins with Capri-Sun kids
IGF entrants are trickling out over the web; you can start the hype machine ‘a-rolling. (Hype machines have wheels btw.) Anyway, Apparatus is a new platformer tjat pulls from the high art of Scandinavian attic design. You’re a jumble of cubes that falls apart and reassembles at your command. Accordi
