15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Questioning religion with Walk of Faith
Walk of Faith invokes the classic problem posed to those of faith whereby they are challenged to have their god alter their situation, usually one of mortal peril. (See: all of the Bible, or Matthew 4:3). This is not much of game. It uses our expectation of interaction and accomplishment in games to
How long will it really take for eSports to rival real sports?
Major League Gaming CEO Sundance Giovanni revealed the scale of his ambitions to PC Gamer yesterday: “I see eSports rivaling the UFC within 5 years. There’s no reason that we can’t rival even the NFL eventually, we just need to continue to evolve.” That’s quite a claim, and of course businessmen ha
Samus’s hiatus during the N64 era may have diminished the series
I found out about Samus from Super Smash Bros. erroneously reffering to her as “he”. If I had been a little older and had seen the release of Super Metroid, I might have been able to appreciate her presence, or at least get her gender right (after so many years of calling her the wrong pronoun, I st
"We made more on Psychonauts this year than we ever have before."
-Double Fine founder Tim Schafer. Psychonauts is more than seven years old. Double Fine regained exclusive publishing rights to their game last year after a revenue-sharing agreement with co-publisher Majesco expired.
Super Mario Bros is great but let’s not go overboard
The Ideas Channel dude – you know, the gingerbearded Seth Cohen type who talks really fast about culture – had an idea about videogames. It is: Super Mario Brothers is the world’s greatest piece of surrealist art. To summarize, because the visual elements of the Mario universe are as weird and appa
2012 was a bad year for developer closings
The big studio implosion of 2012 was unquestionably Curt Schilling’s 38 Studios, former employes of which are the defendant in an ugly lawsuit brought by the state of Rhode Island. 38’s failing was so spectacular, however, that you may have missed some of the other studio closings of 2012, which inc
Why Super Hexagon and Dark Souls are kissing cousins
In a fit of excitement and foolish ambition I declared to the Kill Screen office that I would beat Super Hexagon. Our resident editor, who shares my love of Dark Souls, asked me which game I thought was harder. When I stumbled in my comparison, our publisher, whom we have been slowly indoctrinating
