After working on one thing for an extended period of time, sometimes the best thing to do is to step away from that particular project and work on something else for a while, if only to get the creative juices flowing again. This is what happened to Introversion, the studio behind Prison Architect (
Jenny Jiao Hsia just released a new game, a little vignette called Morning Makeup Madness. The game has you put on your makeup in 10 seconds with predictably awful (or remarkable) results. Inspired in part by the YouTube 3 Minute Makeup Challenges done by some of the platforms most well known faces
During the awards ceremony at the International Cannes Games Festival, three men walked onto the stage with Cuban hats, throwing fake money to the audience. They were the ones behind Mafia de Cuba, an intrigue and deception board game set in La Habana during the Cuban revolution. The game was one of
How much are you willing to pay to be a loyal customer? For me, it’s $100. I pay Amazon $100 a year so that I can buy things from them without feeling guilty about paying for shipping at checkout. I haven’t actually taken the time to do the math and figure out if this is saving me money in the long
Zak Ayles isn’t budging. Sure, he’s released the first footage of his upcoming game Lioness at last, but it’s warped and degraded to the point that you have to squint your eyes and rewind it a few times to make any sense of it. In fact, it seems as if Ayles has transmitted the footage to a CRT monit
Created for a Render the Metaverse OTOY and Oculus sponsored contest last year, the virtual reality project “Mashup Between the Clouds” is a surreal journey into a world of stacked pallets, overturned desks, and cardboard boxes. It’s also a virtual reality still, meaning that while you could look in
I’ve never seen The Starry Night (1899). I mean, obviously I’ve seen it. Pictures of it are everywhere; in textbooks, on t-shirts, and just about everything in between. But I’ve never actually been to MoMA and seen the physical painting The Starry Night itself. Art has been at odds with replication
The refugees in London design collective Embassy for the Displaced’s video “Where the Land Meets Sea” are not moving; they have already moved. That is why they are on the island of Lesvos in Greece. They might want to keep moving, but they are stuck on Lesvos. That’s the problem. “Where the Land Mee
Spoilers for a few Dark Souls III bosses below. /// The hardest Souls game, people say, is the one you played first. That’s where you learned the language, starting with the common nouns: the grunting Hollows who bust through wooden barricades, the poison swamp, the dragon who toasts the same spot f
Remember all the times America has tried to remake and refashion Godzilla (1954)? Cool! Neither do I, because this teaser for the upcoming Godzilla Resurgence (or Shin Gojira, which delightfully could mean anything from True Godzilla to God Godzilla) is so much better than any of those movies or car
After three months of radio silence, over a year of no footage, and a little over three years since its successful Kickstarter at the tail end of 2012, moody pixel-art game Radio The Universe finally has more to show us. Specifically, it’s a new video that shows off one of its boss fights. Since it
Described as “a literary/graphic project…built by three artists with strong interests in screens”, websafe2k16 seeks to provide a platform for memories of a pre-broadband Internet. Using the Web Safe color palette, and its 216 colors, as a point of reference, the project consists of 216 authors who
The in-development motorcycle-grinding game FutureGrind is a lot like the classic NES game Uniracers (1994), except that its lone-wheeling ways is perhaps the only similarity that ties the two together. FutureGrind can be more favorably compared to its extreme sports game influences, such as the kic
The world of Solace State opens up before me, its buildings cross-cut and becoming transparent as Chloe, a “woman of many [identities] who gets caught up in a journey of dissent, deception and redemption” navigates a foreign, 21st century cosmopolitan city-state. “An isometric camera cuts in, and yo
As a school-aged kid in the 1990s, I didn’t spend a lot of class time talking about Iran. The name Ayatollah Khomeini meant more to me as a reference to a joke from The Simpsons than as an actual historical figure. As an adult, I became marginally more aware of Iran’s contemporary position within Mi
Unlike many other online multiplayer games, Rust doesn’t give players any control over what their character looks like. Instead, it randomly generates a set of features and ties them permanently to the player’s Steam account. This means that, even if they leave the game, their character will look th
Content warning: This article discusses suicide and depression. /// Most days can be good days, even when you’re diagnosed with depression and anxiety. Or at least they can be made to look as such. You learn to put on a good face, to make it through the day. All of this means that when you spiral—an
Gebub’s Adventure forces players to look past the origins of the creature they have been given control of, instead looking forward at the game’s world and secrets. Created by John Wallie, Gebub’s Adventure is a “peaceful adventure game” that will send the titular Gebub on an exploratory journey thro
Ruins force the present to live right next to the distant past. In Rome, traffic passes by the Colosseum, which has mostly survived and been restored, but sites such as the Circus Maximus are obvious because of their absence. There are no cafes or shops on this enormous oval, and it’s surrounded on
What should you do when mega-corporations control everything? If you look to movies, books and television for ideas, you should stand up and fight. Start a revolution or join an already existing one. But the citizens of upcoming top-down, multiplayer action game Gunkantana have lost hope. Instead of
Join us June 4th, 2016 for our fourth annual festival. The Kill Screen Festival, formerly Two5six, is a weekend dedicated to celebrating creative collaboration between games and other great art. We bring together two speakers, one from within games and one from without, to discuss a topic pertinent
Rocco Salvetti might be not your typical videogame maker. After studying philosophy, he decided he wanted a new adventure in IT. “I had a good job, but curiosity took over. I left and started all over,” he said. He moved from Italy to England, finding in London the right place to settle down and to
When film critics discuss the limited types of roles available to women, it can be tempting to try to debunk their arguments by listing counter-examples. “What about Ellen Ripley?” one might say. “What about Furiosa?” Unfortunately, a few well-written roles cannot make up for an overwhelming systemi
Beginning in the 20th century, modern design started being dominated by the saying “form follows function.” The idea was that when creating a building, car, or piece of software, pragmatism should come first, and style should be secondary. In Adult Swim’s upcoming game DESYNC, however, style is the
For the uninitiated, there are two things that Sonic the Hedgehog loves above all else: running really fast and collecting rings. The latter is such an integral part of the anthropomorphic blue hedgehog’s life that without just one, by simply touching him, he’ll die. This love affair is the primary