rami ismail
The Distance
The world is getting smaller, and Rami Ismail wants it to be covered in videogames
rami ismail
The world is getting smaller, and Rami Ismail wants it to be covered in videogames
Paloma Dawkins
Finding nature in unlikely places
Pixel Art
Nostalgia, revision, meta and noise: the four moves by which a new generation of pixel artists is pushing the form past 8-bit pastiche.
Manifold Garden
Twisting traditional notions of videogame architecture
yume nikki
On the trail of the mysterious, pioneering altgame Yume Nikki.
Lisa Frank
The enduring power of Lisa Frank, Trapper Keeper visionary.
streets of rage
The side-scrolling beat-em-up put a fallen city on the screen and a devil at the top of it. What gave the end boss away was never his crimes. It was his taste.
Game Genie
How the quintessential ’90s game-breaker paved the way for glitch art.
books
Could the ideal user interface be the one you’re holding in your hands?
Shadowrun: Hong Kong
Harebrained Schemes's Shadowrun games are mostly language: the smell of a room, pulp death poetics, fat gobs of dialogue. The words are the city you walk through.
Gaspar Noe
Gaspar Noe's films want your senses open wide, and they get there by borrowing the architecture of games. The drug trip in Enter the Void is Child of Eden without a controller.
Tom van den Boogaart
The Dutch developer behind Bernband builds games the way he once built Lego: one funny, physics-bent piece snapped onto the next.