The year in graphic adventures

Growing up, graphic adventures were essential. Sure, I might have gone to Greg’s house to race through some Mario Kart tracks now and then, or called up Izzy if I were looking for the vicarious thrill of watching him charge the dark corridors of DOOM (I was too skittish to actually play). But at hom

Explore an eternal cathedral of nonsense in Library of Blabber

If there is an infinite library of every possible permutation of basic letters and punctuation, among all the absolute nonsense and incomprehensible rambling must exist every coherent text that could ever be written. This is the basis of Jorge Luis Borges’ short story, The Library of Babel, which is

Young Saudi women demand we expand the imagined gaming community

That all sorts of people now play games is something of an article of faith, but definitions of “all sorts of people” vary. Inclusivity has a great deal to do with imagination; it requires you to imagine that people who are not your clones share common interests. The success or failure of communitie

TIE Fighter found the humanity in fascism

In 1993, LucasArts released Star Wars: X-Wing, a space flight simulator that let the player fly as part of the Rebel Alliance in missions focused on ambushing Imperial forces and gathering intelligence. The game received near universal critical acclaim for its authenticity as both a window into the