Textures in games are hardly ever painterly. There are clear cut examples of games trying to emulate the look of a painting (like Okami’s cel-shaded, oil painting art style), while others are literally hand painted (like Double Fine’s Broken Age)—but to find a genuine surreal art style implemented i
What you make of Quentin Tarantino’s latest genre genuflection The Hateful Eight will really come down to one thing: how many times can you tolerate a woman getting hit in the face? The gauntlet is thrown down early: Kurt Russell’s ursine bounty hunter John Ruth smashes his captive, Jennifer Jason L
A lot can change in three years. It was back then that the Green family and the small team with them started production on That Dragon, Cancer—a heartfelt videogame that passes through interactive vignettes like a dream, depicting the family’s journey with baby son Joel as he battled with cancer. He
I think I started writing about videogames because I was lonely. What I found in games was a sorely needed form of two-way communication. It started sometime in 2007 when I happened across the Indygamer blog (founded by Tim W., who I’ve now joined in doing similar work on Warp Door), which was regul