Dujanah will bring magical realism to Islamic struggles

Space travel, alien babies, Justin Bieber—this and more has been the subject matter of the Sluggish Morss games, a series most known for the YouTube freakouts that occur when played by the uninitiated. Today, the co-creator of Sluggish Morss, Jack King-Spooner, has announced his newest project calle

What if all videogames were Breakout?

Pippin Barr is a stalwart example of a videogame scientist. He’s one of only a few who fit that title—people who constantly experiment with videogames, testing their boundaries, remixing their components, taking curious lines of thought to their furthest iteration. Take his latest as an example. Cal

In praise of the “bad” design of Tharsis

Tharsis begins with an event of astronomical improbability. Somewhere in the interplanetary medium, a meteoroid floating through space at 25 miles a second occupies the same bit of spacetime as the spaceship Inktomi, which is hurtling towards Mars at 11 miles a second. The ship and its crew have bee

The tricky legal problem of videogames depicting historical figures

Games that seek to represent significant historical phenomena are, by their very nature, reductive. Real-time gameplay is, Timebound’s multi-year push notifications notwithstanding, not on the table. Beyond the time imperative, creative works must also make narrative and dramatic choices. These cons

How depth-sensing technology is changing videogames

This article is part of a collaboration with iQ by Intel. For anyone who has tried to get down to a catchy pop song while holding a controller during a round of Just Dance, or missed a clutch tennis shot because the Wii didn’t sense the swing, hands-free depth-sensing technology is a saving grace. W