Last time we mentioned Necropolis, the gawp-worthy dungeon crawler wasn’t much more than a few entrancing gifs and a promise to sate our unending thirst for procedurally generated, spooky fantasy. Now there’s a set date at which you can start your death tally. Oh yes, Necropolis will release on Marc
It might have been the cruise missiles that triggered it. One of a string of upgrades nudged towards me by my commanding officer, charting the slow expansion of my carrier’s already formidable arsenal. It was the name— cruise missiles— that was so distant from science fiction, so connected to a side
I solved the Israeli-Palestinian situation over the weekend, and the experience didn’t fill me with hope for the future. Let’s backtrack a little: Benjamin Netanyahu is still Israel’s prime minister, Palestinian statehood is still far from a reality, and international pressure or support for any jus
If Go is mentioned in the US, it’s in the context of complicated games, or hard games, or games with some element of “purity.” It’s just white stones and black stones on a nineteen by nineteen board. You play by putting stones down, not moving them, if you surround your opponent’s stones they are “c
One of the primary pleasures of European horror from the 70s is the sheer amount of wandering that takes place. In France you had erotica auteur Jean Rollin and his undead ingenues padding barefoot around mist-shrouded moors; in Italy, the more overtly perverse Dario Argento was stalking actresses t