Cheongsam to merge “virtual theatre” and videogames

Dubbed “virtual theatre” by its creators, Cheongsam is a game about chance encounters and the types of conversations that stretch until 3AM. It’s also about the role players have in creating a game’s story. Cast as a young man named Michael, you spend an evening getting to know an AI-controlled acqu

Super Russian Roulette turns a beloved childhood console against you

No matter how old we get the NES is seen through the same preserved lens—that of our youthful pupils. Our bodies grow hair, stretch, they wrinkle. But that classic grey plastic will remain supple for our entire life span (it will degrade slowly, over the centuries). It remains a steadfast icon for o

Have a little more faith in That Dragon, Cancer

The most interesting part of the discussion surrounding this year’s That Dragon, Cancer is the reaction on the part of its audience to its religious element. The Telegraph’s review, for example, expressed puzzlement at the faith itself, but not at faith as a coping mechanism. Kill Screen’s own revie

The charming gloom of A Place for the Unwilling takes to Kickstarter

In the Republic, Plato’s characters try to uncover the nature of justice by looking for it not in human beings but in the communities they build together. Since the city is bigger than the individual, Socrates suggests that it might contain justice in larger quantities, making it easier to discover

Far Cry Primal is more gathering, less hunting

“Upgradeable huts.” “Your game progression can be checked in your personal cave.” “Gather green leaves. To heal tiger wound.” These are some of the phrases I’ve encountered in my time with Far Cry Primal, and they encapsulate a fundamental disjunction that seems to define it. On the one hand, this i