With visuals that can be easily represented using only a line and a dot, and rules no more complex than “get to point b without hitting anything along the way,” classic arcade game Snake has become renowned for its simplicity and elegant design. This, in turn, has lead to its prevalence among a numb
Kanye West is making a videogame. Now, what that probably entails is Kanye approaching a group of game designers and programmers with, “Hey, nerds, make a game about my dearly departed mother entering the gates of heaven. And make it look dope.” Then, like, he signs off on their designs and whatnot.
Two interviewees, both alike in aptitude, both attendant on the Internet where we lay our scene. One’s a man; the other’s a woman. You know how this goes. Two Interviewees, a narrative game created by Mauro Vanetti, does not flip the script. That’s the point, really. Equality would be a shocking nar
Rain gently pours outside the window. The detective crosses the room, bottle and glass in hand, and sits on the couch. He stares at the portrait of a beautiful woman. She’s the victim of the crime he’s investigating. A sense of mysterious infatuation permeates the room, emphasized by David Raksin’s
“My grandmother is probably the most important person ever to me,” writes illustrator and game maker Florian Veltman. This text appears on the website for his latest game—it’s to be called Lieve Oma, the Dutch for “Dear Grandmother”—which Veltman confirms to me will very much be framed as a letter t