Junwoo Park's passing moments take their first steps
A Seoul illustrator hand-animates every frame of a game about wandering, meeting people and stumbling into strange little events.
The little mustard-colored character in the video walks down a hallway whose walls are scribbled over like spiderwebs, every line wobbling the way lines do when each frame is a separate drawing. “It’s exciting to see my drawings become characters that can walk around, move, meet each other, and make things happen,” Junwoo Park writes in the caption. The game has no title yet. It barely needs one; the drawings are doing all the talking.
The work-in-progress reel, via Junwoo Park on Instagram
Park is a Seoul illustrator with that spans comics, drawings, zines and objects. The self-description on Park’s site reads like a design document for this game before the game existed: “I’m more interested in passing moments and small emotions than in big stories.” And that is precisely what’s being built here—a game about wandering around a small town, meeting people and getting caught up in what Park calls “strange little events,” drawn entirely by hand and assembled in Godot.
Park is open about the pace: “It’ll probably take me a long time to finish. But I’m going to keep working on it.” When an illustrator crosses into games, the usual move is to hire programmers and scale up; Park is instead treating the engine as one more drawing tool, building the world at drawing speed rather than production speed. The result already moves like a sketchbook that learned to walk.
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