Dalena Tran, a multidisciplinary artist, explores the intersection of film, interactivity, and digital media, pushing the boundaries of perception and expression through innovative techniques and technologies.
Danish-born, New York-based artist Jakob Kudsk Steensen blends gaming technology, environmental research, and immersive art to create Berl-Berl, a massive digital installation at Berlin's Halle am Berghain exploring the city's swampy origins.
Drawing from anthropology, screenwriting, and real-world experiences, narrative designer Darlene Barahona crafts interactive worlds that blend cultural understanding with compelling character design.
Critical game-maker A.M. Darke examines the intersection of power, race, and interactive media through projects like 'Ye or Nay?' and the Open Source Afro Hair Library, challenging conventional gaming narratives while fostering meaningful dialogue about representation.
Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.
Artist Lauren Eckert bridges the physical and digital worlds through her innovative metalwork and jewelry designs, drawing inspiration from video games, religious art, and science fiction to create pieces that transcend traditional craftsmanship.
Director Vincent Morisset bridges technology and storytelling through innovative interactive experiences, from pioneering the first interactive music video with Arcade Fire to creating Motto, a participatory narrative that blends user contributions with poetic serendipity.
Through installations like "Wayfinding" and "The Book of Everyday Instruction," multidisciplinary artist Chloë Bass examines how public participation and intimate encounters shape our understanding of shared spaces and human connection.
Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
Through his upcoming game "1000 Deaths," designer Prashast Thapan examines mortality and perspective by having players cycle through multiple lives in condensed 15-minute experiences.
Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.
Through virtual reality, photography, and digital installations, Nigerian artist Uzoma Orji examines how technology can reconnect us with ancestral practices and reimagine African futures.
At the intersection of dance and creative code, Maya Man creates browser-based experiences that transform human movement into data, examining our intimate relationships with technology.
Two art school friends transformed their frustration with traditional institutions into DiMoDA, a groundbreaking virtual reality museum that challenges conventional exhibition spaces while showcasing cutting-edge digital art.
Game designer Nick Murray crafts intimate interactive experiences that bridge poetry, music, and digital art to examine the complex emotions of life mediated by technology.
As Creative Director of R&D at The New York Times, Lana Porter harnesses emerging technologies to create novel ways for readers to connect with journalism, from 3D-modeled environments to AI-powered news interfaces.
March 25, 2021 / Interview by Alex Westfall | Photography courtesy of Rosalie Yu
For Rosalie Yu, the enclosing feeling of a hug was something she wanted to digitize. The Taipei-born artist utilizes photography techniques—
Through real-time digital performances that meld VR and motion capture, brothers Sam and Andy Rolfes craft visceral experiences that transform how bodies move between physical and virtual spaces.
Mohawk artist Skawennati pioneers Indigenous presence in virtual spaces through groundbreaking projects like TimeTraveller™ and CyberPowWow, while leading initiatives to empower Indigenous youth in digital storytelling
Artist Danielle Brathwaite-Shirley creates multilayered game experiences that adapt based on player identity, building autonomous digital archives that center and protect Black trans narratives.
Malaysian creative duo Mun Kao and Zedeck Siew blend Southeast Asian folklore with tabletop gaming through their illustrated zine series A Thousand Thousand Islands, reimagining fantasy beyond Anglo-European traditions.
Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.
Croatian artist Mario Mu investigates the intersection of gaming, politics, and social dynamics through experimental projects spanning LARP, game development, and participatory art, examining how game mechanics shape contemporary culture.
Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.