Creating in real-time with Dalena Tran

Dalena Tran, a multidisciplinary artist, explores the intersection of film, interactivity, and digital media, pushing the boundaries of perception and expression through innovative techniques and technologies.

A.M. Darke: Games interrogate and explore power dynamics

Critical game-maker A.M. Darke examines the intersection of power, race, and interactive media through projects like 'Ye or Nay?' and the Open Source Afro Hair Library, challenging conventional gaming narratives while fostering meaningful dialogue about representation.

Jose Sanchez: Game as a dialogue

Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.

Lauren Eckert: Between craft and computer

Artist Lauren Eckert bridges the physical and digital worlds through her innovative metalwork and jewelry designs, drawing inspiration from video games, religious art, and science fiction to create pieces that transcend traditional craftsmanship.

Prashast Thapan: To live and die

Through his upcoming game "1000 Deaths," designer Prashast Thapan examines mortality and perspective by having players cycle through multiple lives in condensed 15-minute experiences.

LaJuné McMillian: Towards motion witnessing

Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.

Maya Man

At the intersection of dance and creative code, Maya Man creates browser-based experiences that transform human movement into data, examining our intimate relationships with technology.

Rachel Rossin: Entropy to Infinity

Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.

Gareth Wrighton: Breaking Fashion's Virtual Reality

Fashion designer Gareth Wrighton bridges digital and physical realms through projects like The Maul - a post-apocalyptic virtual shopping center that challenges traditional retail while exploring the inherent virtuality of fashion itself.